To summarize, you only need 1x Zoom H3-VR to recreate an acoustical space, but using surround sound recording techniques in a binaural matrix DOES have its advantages (which means using a binaural microphones has its disadvantages). With Dolby Atmos and DTS:X though, you’ll realize that conventional surround sound is outdated because it’s not scalable. And yes, you could extend that concept to as many microphones as you want because binaural audio doesn’t have the same limitations as conventional surround sound (5.1, 7.1, etc…).Ĭonventionally, the way to recreate an acoustical space in surround sound was to have 5 or 7 omnidirectional microphones (respectively) and to route each one to its own channel. If you set it to stereo though, you could definitely treat each one as its own “sound object” and position them within a binaural matrix. You’re talking about using 2x Zoom H3-VRs? The problem with that is that you can’t set them to record binaural and stereo at the same time. Thanks for reading, now go record some mind-blowing spatial audio. Also, don’t forget to join us on Discord and to support Decibel Peak on Patreon if you’re enjoying the content. That being said, feel free to ask me any questions and let us know how you’re recording spatial audio down in the comments. If you’re just getting started though, you really can’t go wrong. It makes spatial audio recording accessible to everyone EVERYWHERE.Īnd remember… There are situations where you won’t have much of a choice. Seriously, you’ll be blown away with what you can create with the Zoom H3-VR. It’s true that the results won’t be as satisfying for certain applications, but overall it’s guaranteed to KNOCK YOUR SOCKS OFF. However, are ambisonic microphones worth it? So, the most affordable way to record spatial audio is to use a Zoom H3-VR.Įven the other ambisonic microphones you’ll find on the market are more affordable than the complex surround sound microphone techniques. However, remember that spreading out your microphones increases the difficulty…Īdvertisements Summary: The Most AFFORDABLE WAY To Record Spatial Audio The near-coincident (X/Y, ORTF, etc…) aren’t as effective as microphone configurations that are spread out (A/B, Recorder Man, etc…) at providing a genuine stereo image. It’s actually the same situation when it comes to stereo recordings… In an amphitheater? I’d rather go with surround sound microphone techniques. Using an ambisonic microphone inside an automobile might be your only option, but it might also be the BEST option. It also depends on the size of the space you’re recording in… HOWEVER, it’s also important to consider WHAT it is you’re planning to do with the recording.įor example, surround sound microphone techniques might be a better option if you want to re-create an acoustical space in a VR video game.Īlternatively, ambisonic microphones might be better for simulating the experience from the point-of-view of the listener (binaural). It’s like comparing a DSLR camera to an IMAX camera. In other words, you’re trying to capture an entire acoustical space from a microphone that fits in the palm of your hand. Well, the reason ambisonic microphones AREN’T as realistic as surround sound microphone techniques is because an ambisonic recording is essentially a “compressed” impression. I also suggested that surround sound microphone techniques might be BETTER for recording spatial audio (but not necessarily more convenient). Advertisements The disadvantages of using ambisonic microphonesĪlright, so I briefly mentioned that ambisonic microphones have their disadvantages…
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