![]() ![]() Damage increases by a certain amount per bounce. New Brutality/Tactic Weapon: Laser Glaive. Throw a seeking glaive that bounces up to a certain amount of times for a certain amount of damage. Pick up whatever you can find on the ground and chuck it at your foes with all your strength! New Tactic/Survival Weapon: Throwable Objects. New Brutality/Survival Weapon: Baseball Bat. Attack a stunned or rooted enemy to deal flashy critical damage. New Brutality Weapon: King Scepter. Mimic King Knight as you dash around and bounce on your enemies’ head. 6 new Outfits and Weapons based on 6 indie games crossovers!.Like I said, it'll never happen, but it'd be cool nonetheless. So with that, we'd have 4 different first bosses>3 different second bosses>2 different "final" bosses>1 spoiler boss. Again, it would make the progression of boss options feel more natural, especially now that we have two different bosses to fight before the spoiler boss. ![]() ![]() ![]() Having one more biome option after the Prisoner's Quarters might make the progression feel more consistent.Īlso, I would personally love having one more new first boss to fight against. If you think about it, after the Arboretum/Sewers/Promenade, you always have four different options of biomes to go to: Stilt/Graveyard/Sanctuary/Shrines. It'll never happen, but I would like there to be one more biome choice you could take for a second biome. While I mostly agree with you, I do feel like there is ONE more addition in the map progression that would make things feel even more complete. There's nowhere left for them to pop in new biomes or bosses without the map starting to feel claustrophobic, I think. The game feels very complete at this point, especially with there now being both the King and Queen at the end of the game, and I don't see there being much they could do for paid expansions apart from some sort of weapons/skins pack. So we'll continue to see more of the stuff that we've had in the past, between DLCs. Originally posted by Phirestar:They stated in the blog post for Queen and the Sea's release date that there will be at least another year's worth of free updates for the game. So unless they do another one in the future after this, that should be an indication that the game will be "finished" after this. The purpose of the DLC trilogy was a means of helping fund both the continued free additions to the game, as well as the new project that the main Motion Twin team is currently working on. So we'll continue to see more of the stuff that we've had in the past, between DLCs.Īfter that, I'm assuming that they will probably close the curtains on Dead Cells and move onto a new game. They stated in the blog post for Queen and the Sea's release date that there will be at least another year's worth of free updates for the game. ![]()
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